Bringing the Past to Life with AR/VR

2019 Spring SmartFocus (Final) Cover Page

Initially used primarily in STEM content areas, Augmented and Virtual Reality (AR/VR) is now taking the spotlight in the Arts, English, and  Social Studies. Research by Dr. Rebecca Hite, Assistant Professor of Curriculum and Instruction at Texas Tech University's College of Education, explores how 6th and 9th grade students experience 3D, haptic VR instruction and shows the tangible benefits of AR/VR on learning.

 

Download this SmartFocus whitepaper to dive deeper into how AR/VR is transforming the learning landscape and bringing Social Studies content to life by combining 3D scanning with AR/VR to create virtual models of historical objects - a method used by museums to improve collections and visitor experiences!

AR/VR in Museums - 3 min video

AIO Pyramid 3D Banner 1-2