Next Generation K-12 STEAM 

Imagine a K-12 STEAM program where students are deeply engaged, empowered to make and learn from mistakes, and equipped with standards-aligned activities spanning various subject areas (e.g., Math, Chemistry, Physics, Biology, Art, Social Studies). On top of improving student engagement and deepening understanding of learning concepts, Augmented and Virtual Reality (AR/VR) also:

  • Boosts student achievement
  • Minimizes recurring costs for materials / equipment
  • Exposes students to real-world professions they may not be familiar with
  • Builds equity in schools that have students with diverse backgrounds and learning styles

From setting up hardware to introducing AR/VR into your curriculum through professional development, zSpace is here to guide you through your unique AR/VR journey. Get started today!